/*
===========================================================================
ARX FATALIS GPL Source Code
Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company.

This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). 

Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public 
License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied 
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code.  If not, see 
<http://www.gnu.org/licenses/>.

In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these 
additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx 
Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o 
ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
//-----------------------------------------------------------------------------
#ifndef ARX_CPARTICLES_H
#define ARX_CPARTICLES_H

#include "eerietypes.h"

#include "ARX_CParticleParams.h"
#include "ARX_CParticleSystem.h"
//#include "ARX_CParticleContainer.h"

#include <list>

//class CParticleContainer;
class CParticleSystem;

//-----------------------------------------------------------------------------
//typedef int EERIE_3D;
typedef EERIE_3D Point3;
 
class CParticle;
class CParticleSystem;
class CParticleParams;

//-----------------------------------------------------------------------------
class CParticleManager
{
	private:
		//CParticleContainer		ParticleContainer;
		std::list<CParticleSystem *> listParticleSystem;

	public:
		CParticleManager();
		~CParticleManager();

	public:
		bool	Init();
		void	Shutdown();
		void	Clear();

		void	AddSystem(CParticleSystem *);
 
		bool	IsAlive(CParticleSystem);
		void	Update(long alTime);
		void	Render(LPDIRECT3DDEVICE7 _lpD3DDevice);

		//flag post prod/genre filtre
};

#endif
